A bound attribute should define a method __addtoclass__(added_class, name) (attributes without this method will simply be treated as normal). The return value is ignored; if the attribute wishes to change the value in the class, it must call setattr(added_class, name, new_value).
BoundAttribute is a class that facilitates lazy attribute creation.
This is a declarative class that passes all the values given to it to another object. So you can pass it arguments (via __init__/__call__) or give it the equivalent of keyword arguments through subclassing. Then a bound object will be added in its place.
To hook this other object in, override make_object(added_class, name, **attrs) and maybe set_object(added_class, name, **attrs) (the default implementation of set_object just resets the attribute to whatever make_object returned).
Also see BoundFactory.
This class contains 16 members.
This will bind the attribute to whatever is given by factory_class. This factory should be a callable with the signature factory_class(added_class, attr_name, *args, **kw).
The factory will be reinvoked (and the attribute rebound) for every subclassing.
This class contains 17 members.
See the source for more information.